Thursday, July 19, 2012

Ron's Wisdom

Ron Gilbert is widely considered the father of point-and-click adventure games.

"A good adventure puzzle never leaves you wondering what to do, only how to do it."

I want to make some puzzles in Twine.  I have no idea how to leverage Twine to handle complex or interesting puzzles or if these kinds of puzzles are even possible in a choose your own adventure-style game, but I want to find out.

That's an exercise for another time.  I have a deadline to make.

Cheers,

Danny

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