Ron Gilbert is widely considered the father of point-and-click adventure games.
"A good adventure puzzle never leaves you wondering what to do, only how to do it."
I want to make some puzzles in Twine. I have no idea how to leverage Twine to handle complex or interesting puzzles or if these kinds of puzzles are even possible in a choose your own adventure-style game, but I want to find out.
That's an exercise for another time. I have a deadline to make.
Cheers,
Danny
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