Saturday, July 14, 2012

Three Sample Twine Stories/Games

I'm unsure whether to refer to works created in Twine as stories or games.  They're interactive, so does that automatically suggest a game?  This seems like an topic that would benefit from a bit of pondering in the coming weeks.  What exactly is a game?

Another thought (the one eye flirting with the title of this post): I've been talking about Twine and hypertext stories/games for the past few days, and I realize my descriptions of both have been less-than stellar.  So, I thought it was high-time I slapped some faces with examples of what I'm talking about.  These stories/games (Games!  I'm committing to games!) are not my own.  I happened upon these while clicking thorough the interwebs.  For me, these three games do a great job of showing the diversity of content and emotional responses possible with strictly text-based gameplay.

These games will each only take a few minutes to click through, and they're all worth checking out.  So without further ado, here are the works of some guys and gals that beat me to the Twine party:

First, by Xebedee, the first part of a Medieval tale about romance, cheese, and windows, Kulhwch.

Next, by Skylar Moss, a poetic story of despair, peace, regret, and acceptance (one or even all of them at once), Drowning.

And finally, by Emma Fearon, emotionally impacting reflections on body image and the complexities of familial relationships, Calories.

Enjoy!

Cheers,

Danny

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