From snow-draped forests filled with lunatics carrying paint guns, to convention centers filled with people wearing costumes and playing 'in character,' to schoolyards where kids pore over looseleaf binders containing MAGIC cards, to pudgy 40-something guys in glasses hunched over a sandtable where lead Napoleonic armies clash, to blaring arcades and smart- assed 20somethings with near-obscene online nicks, the sheer variety of game styles is staggering.
So how come you're working on another goddamn shooter?
If the universe of gaming if filled with so many diverse styles, why is computer gaming stuck in such a rut?
Let's see some imagination, guys.
This excerpt was from a rant Greg Costikyan gave at the 1998 Game Developers Conference. 1998! The rant was titled Don't Be a Vidiot: What Computer Game Designers Can Learn From Non-Electronic Games. What Greg said in 1998 remains true today.
We have a lot of work to do. I think I can help. Give me time.
Cheers,
Danny
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