A little over a week ago I made a list of game making tools I wanted to learn. I've made my decision! I'm starting with a tool called Stencyl. Check it out!
Stencyl is advertised as a "game studio in a box." Coding is not required to make games with Stencyl. Instead, Stencyl has a library of code blocks that users drag, drop, and snap together to create the desired behavior.
Here's how Stencyl won my heart:
- Using Stencyl, it's possible to distribute games on lots of platforms (iOS, Flash, Windows, Mac, and the Chrome Web Store) without any additional work on my part.
- StencylForge. StencylForge is a service offered by the curators of Stencyl that allow users to share content with other Stencyl enthusiasts. This content includes art assets, music, sound effects, and actor behaviors. For me, right now, I want to focus on mastering the tool, not on creating content.
- This is still a question mark, but the Stencyl community looks like a promising one.
- Finally, Stencylpedia. Stencylpedia is a collection of tutorials, advice, and best practices that boot users new to Stencyl onto the fast track to game development.
I haven't used the tool much yet, but I did spend about an hour going through the Crash Courses on Stencylpedia. These crash courses held my hand and led me through the process of making two simple games. Here are my results:
(Arrow keys to move. Space bar to jump.)
(Arrow keys to move. Z to shoot.)
Not bad for an hour's work.
Cheers,
Danny
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