Friday, 11:06 PM.
I was still doubting my ability to create a compelling game experience from my color idea. I knew dwelling on this doubt and uncertainty would only waste time, so, instead, I decided to prototype what I believed would be the primary mechanic - two squares mating with each other.
First, I listed out everything I thought I'd need to implement in order to get this mechanic into a playable state:
- I need to be able to detect when the player square is interacting (colliding) with an NPC square.
- I need to be able to detect player keyboard input for movement and the "sex" command.
- I need to create a new character on screen after the "sex" command has been input.
- After this new character is created, I need to transfer player control from the currently controlled square to the new square.
- I need to perform some process so that characters who have already mated cannot mate again.
Next, I opened up Stencyl and started learning.
A few hours of tinkering later, this popped out:
http://dl.dropbox.com/u/64097119/Stencyl/LD24%20First%20Prototype.swf
Move left and right with the arrow keys. Jump with X. Have sex with F. You must be on top of an NPC square to have sex.
Cheers,
Danny
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